Monday, March 30, 2015

NADBAG Tournament in Omaha, Nebraska 2015

The Nebraska Area De Bellis Antiquitatus Gamers hosted a tournament this last Saturday March 28th.  I got to go to the event with my two gaming friends Steve and Mike.  Steve provided us with transportation and we had a lovely drive up from the Kansas City area to Omaha,Nebraska.  The event was held at a church multi-purpose house located on the church grounds.  It was a great location and very comfortable gaming environment for a day of DBA play.
I played my Alexandrian Imperial army and in round one I face the Gauls.  There were eight players in the tournament and we got to fight four rounds of games.

Game one for me was a win.

Mike and Ryan in round one.

Kushite and Scythians.


Great day of gaming.


My Alexandrians.

Backed up pike!


Round two we beat the Scythians.  


Round three against Steve the Macedonians would get beat.


Alexander and his knights went impetuous and got stuck in.



There were even gentlemen playing a Revolutionary war board game.


Brackets and scores.

My final game against Mike.  His Kushites beat me but it was close - 3 to 4 elements.


We were a jumbled hubbub.


Here are the official results for the Spring 2015 NADBAG tournament:

1)  Steve Gross - I/51 Assyrian = 34 pts.
2)  Mike Sanderson - I/58 Meroitic Kushite = 28 pts.
3)  Ken Van Pelt - II/15 Alexandrian Imperial = 26 pts.
4)  Steve Brady - II/11 Gallic = 19 pts.
5)  Bill Kufahls - II/49 Marian Roman = 18 pts.
6)  Trent Jensen - II/64 Middle Imperial Roman = 17 pts.
7)  Ryan Carlson - I/43 Scythian = 14 pts.
8)  Sean Gewecke - II/ 18a Antipatros = 10 pts.

Everyone made double digits in points so seemingly competitive.  Thank you to all who attended.  I had a great time and it appears others did as well.  Looking forward to gaming with you all again soon!  Hopefully most can make the Border Wars convention on May 2nd for some DBA-RRR.  If not then we will have to get together again up here in the summer for a tourney…keep an eye out for that opportunity!

Ryan 

(edit: from an email from Ryan the Host coordinator.)
This lets you know all the armies that fought in the tournament.

Mike took second place and got an umpainted DBA English army.

 and Steve took the first place prize of a painted Egyptian army.
KC represented pretty well up in Nebraska.
The MADBAG kicked the NADBAG!?!

Super prize table and a really welcoming group of players in Nebraska.  Thanks so much you guys.

First Prize.


Thanks for looking in.

Sunday, March 22, 2015

HotT Mechwarrior Campaign The Main Protagonists



Hello readers.  We will be having a pass in revue of the mechwarrior armies used in the Lion's Den HotT Mechwarrior Campaign game.  First up will be House Davion and the Federated Suns forces commanded by yours truly, Kenneth Van Pelt.  We have seven active club members involved in this epic conflict and each army will have it's revue and table of organisation  previewed and displayed.  It fell to me through random selection to end up commanding the leader force for the Davion side of the conflict.  Each club member was given a set of pictures of the forces and asked to select one that appealed to them and low and behold I ended up with Davion as my command lot with my starting home-world of Robinson.  So let's take a look at this army.

This is the chart of units that are available via Hordes of the Things with the mechwarrior HotT conversion and game effects.

Unit
HOTT Equivalent
Move
Vs.
Range
AP
Good
Bad
Road
Foot
Vehicle
Air
Heavy/Assault Mech
Paladin
4"
2"
5"
+6
+6
+4
8"
4
Medium Mech
Hero
5"
2"
5"
+5
+5
+3
7"
4
Light Recon Mech
Knight
7"
2"
9"
+3
+4
+2
4"
2
Armoured Personnel Carrier
Rider
5"
2"
5"
+2
+2
D3
4"
2
Tank/APC/ATGM
Shooter
5"
2"
5"
+3
+4
D3
8"
4
Recon
Beasts
4"
4"
5"
+3
+4
D4
4"
2
GEV/Hovercraft LIGHT
Rider
5”
n/a
9”
+2
+3
D4
4”
2
GEV/Hovercraft Medium
Rider
5”
n/a
7”
+3
+4
D4
4”
2
GEV/Hovercraft Heavy
Rider
4”
n/a
5”
+4
+5
D4
4”
4
Standard Infantry 
Warbands
2"
2"
4"
+2
+2
D3
2"
2
Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2
Engineers
Blades
2"
2"
4"
+5
+3
+2
0"
2
Truck
Rider
4"
2"
6"
D1
D1
D2
0"
1
Towed Artillery
Artillery
0"
0"
0"
+4
+3
+2
20"/40"
2
SP Artillery
Artillery
3"
2"
4"
+4
+4
+2
20"/40"
4
Towed SAM
Magician
0"
0"
0"
D2
D2
+4
24"
2
SP SAM 
Magician
3"
2"
4"
D2
D2
+4
24"
4
Bomber
God
24"
24"
24"
+6
+6
+6
0"
4
Fighter Bomber
Dragon
24"
24"
24"
+2
+6
+6
6"
4
Attack Helicopter
Air Boat
10"
10"
10"
+4
+3
+3
6"
3
Transport Helicopter
Air Boat
10"
10"
10"
+3
D2
+2
4"
2
Special Forces
Sneakers
3"
3"
4"
+4
+3
D4
2"
3
Mines
Lurkers
6"


+2
+2
n/a
0"
1
Notes
Armoured Personnel Carriers may carry 1 Infantry
APC/ATGMs may not carry infantry
Jump capable troops use road move for all terrain types if jumping.
Trucks may carry 1 infantry or engineer or artillery
Transport Helicopters may carry 1 infantry or towed artillery
D1, D2, D3 = can only be used in defence; attacker cannot be hurt


All forces are veteran and have 4 recoils.  We mark them on our control sheet with "O" and X through when a recoil is recorded.  We push mechs and they take a heat token on the base.  Three heat tokens are equal to a hit on the recoil roster.


Heavy/Assault Mech
Paladin
4"
2"
5"
+6
+6
+4
8"
4
 16 points.
Heavy/Assault Mech
Paladin
4"
2"
5"
+6
+6
+4
8"
4




Heavy/Assault Mech
Paladin
4"
2"
5"
+6
+6
+4
8"
4
Heavy/Assault Mech
Paladin
4"
2"
5"
+6
+6
+4
8"
4

Tank/APC/ATGM
Shooter
5"
2"
5"
+3
+4
D3
8"
4

Tank/APC/ATGM
Shooter
5"
2"
5"
+3
+4
D3
8"
4

Tank/APC/ATGM
Shooter
5"
2"
5"
+3
+4
D3
8"
4

Tank/APC/ATGM
Shooter
5"
2"
5"
+3
+4
D3
8"
4

Truck
Rider
4"
2"
6"
D1
D1
D2
0"
1
Towed Artillery
Artillery
0"
0"
0"
+4
+3
+2
20"/40"
2

Truck
Rider
4"
2"
6"
D1
D1
D2
0"
1
Towed Artillery
Artillery
0"
0"
0"
+4
+3
+2
20"/40"
2

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

This army weighs in at 200 points.  Base AP x 4 recoils, add it all up and we get to 200.


And now a look at the main protagonist of the Draconis Combine Forces.  House Kurita will be comanded by Terry Carr based on New Mendham.  This is the complete army in revue.

Medium Mech
Hero
5"
2"
5"
+5
+5
+3
7"
4
Heavy/Assault Mech
Paladin
4"
2"
5"
+6
+6
+4
8"
4

Light Recon Mech
Knight
7"
2"
9"
+3
+4
+2
4"
2

Light Recon Mech
Knight
7"
2"
9"
+3
+4
+2
4"
2

SP Artillery
Artillery
3"
2"
4"
+4
+4
+2
20"/40"
4

Tank/APC/ATGM
Shooter
5"
2"
5"
+3
+4
D3
8"
4

Tank/APC/ATGM
Shooter
5"
2"
5"
+3
+4
D3
8"
4

Tank/APC/ATGM
Shooter
5"
2"
5"
+3
+4
D3
8"
4

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2
Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

Power Armor Infantry
Blades
2”
2”
4”
+4
+3
+2
4”
2

Attack Helicopter
Air Boat
10"
10"
10"
+4
+3
+3
6"
3

Attack Helicopter
Air Boat
10"
10"
10"
+4
+3
+3
6"
3

Attack Helicopter
Air Boat
10"
10"
10"
+4
+3
+3
6"
3

This army is all veteran with 4 recoils per stand.  Let's add this one up and see what we get...228.